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Phone :
+91 790 2790554
Locations :

INDIA, UAE, US

 
Email :
hello@dock-productions.com

Do you want to be a part of DOCK ? Join us LET'S GROW TOGETHER

CAREER

How do I know whether I am eligible to apply?

Simply erase that question from your life. Everyone is talented. Explore yourself and find who you are first. 

A degree doesn’t matter at Dock, just talent.


How can I apply?

Tell something about you to yourself and send it to us by mail. That’s all. We will acknowledge for sure.

We will revert too.


Can I work remotely? Does location matter?

It depends on the nature of the opening. There is an option for remote work of course.

But please indicate your preferred location in your mail.


Can I send my resume for an unlisted post?

Sure. We value talents. We will keep your bio in our talent bank for future consideration and

will let you know as and when there is an opening.


Does age matter?

Though only talent matters at Dock

we do not encourage under 18 segments.


Ready to apply? Check out our open positions.

KEY RESPONSIBILITIES

  • To derive accurate camera & object 3D solutions adhering to all provided camera & subject specifications (focal length, film back, lens distortion, rolling shutter etc).
  • To be able to follow direction and take ownership of your tasks.
  • To be able to confidently flag when there are issues and lack of clarity of your tasks informing relevant supervisors and production managers.
  • Do their best to stay positive and accept direction changes in an intense production environment
  • To be conscious of continuity between scenes/shots when working with other Mathmove & Layout artists with the same project, sequence, assets etc.
  • Organize their time, collaborate, and effectively communicate with their supervisors and team mates

QUALIFICATIONS & EXPERIENCE

  • Minimum one (1) year of experience in a similar role within the live action visual effects industry for feature films
  • Firm grasp of 3D tracking principles and toolsets
  • Great eye for detail and precision with strong problem solving skills
  • Able to deliver results to a high standard with the aid and direction of the matchmove and layout leads and supervisors
  • Ability to be adaptable and accepting of changes in a production schedule
  • Aware of project schedules and capable of delivering work to deadlines
  • A broad understanding of the overall VFX workflow and needs/requirements of other departments and disciplines
  • Good communication skills both technically and creatively
  • Team player who excels in a collaborative environment

REQUIRED SOFTWARE

  • 3D Equalizer
  • Maya
  • Nuke

    Name(Required)
    Surname(Required)
    Email(Required)
    Phone
    Position(Required)
    Resume(Required)

    KEY RESPONSIBILITIES

    • Generates accurate articulate roto mattes in Nuke or Silhouette
    • Matches motion blur using procedural/calculated approaches
    • Tracks plates using 2D trackers or Planar tracking methods
    • Uses 3D cameras to generate 2D tracking data or for projection techniques
    • De-grains plates to a high standard and matches grain to the plate
    • Uses frame by frame painting techniques in conjunction with procedural cleanup techniques
    • QC’s work to a high standard using RV (or similar)
    • Attend production meetings; complete corrections/revisions based on feedback and partner with compositors to complete shots
    • Provide estimates for workflow and schedules; deliver high quality of work under tight deadlines
    • Train, mentor and support Junior staff

    QUALIFICATIONS & EXPERIENCE

     

    • Degree/Diploma in Digital Media Arts (preferred)
    • Minimum two (2) years of experience working in major live action feature films
    • Intermediate to Advanced knowledge/experience with Nuke, Silhouette, Mocha (required), and Maya (preferred)
    • Ability to receive and implement feedback quickly and effectively; takes direction well
    • Strong written and oral communication skills, team player, and time management skills
    • Able to work independently with minimal supervision; strong trouble shooting/problem solving ability; escalates issues as needed

    REQUIRED SOFTWARE

    • Nuke
    • Silhouette
    • Mocha

      Name(Required)
      Surname(Required)
      Email(Required)
      Phone
      Position(Required)
      Resume(Required)

      KEY RESPONSIBILITIES

      • Generates high quality character, creature, and/or object animations for feature films.
      • Works with other animators and supervisors to identify and solve problems, both technical and artistic
      • Liaises with other production team members to ensure production deadlines are met

      QUALIFICATIONS & EXPERIENCE

      • Degree/Diploma in animation or related field or equivalent experience (preferred)
      • Minimum four (4) years of experience in visual effects for live-action (realistic) feature films (preferred)
      • Must have a strong sense of animation basics; acting, staging, posing, weight, timing and storytelling
      • Strong understanding of the camera language; framing, perspective, lenses, coverage, continuity, camera movement, blocking, etc.
      • A good attitude and ability to smoothly change and adapt with the project
      • Knowledge of human and animal anatomy as well as life drawing skills is desirable
      • Ability to troubleshoot/solve technical problems and escalate as needed

       

      REQUIRED SOFTWARE

      • Maya

       

        Name(Required)
        Surname(Required)
        Email(Required)
        Phone
        Position(Required)
        Resume(Required)

        Duties & Responsibilities

        • Understand project goals to explore and set the game’s visual identity
          Create rough story-telling character poses, and finalize clean character cutouts
          Create compelling 2D character animations with emphasis on humor
          Be able to work within performance constraints while maintaining high quality work
          Create Static and Animated 2D objects and environments as needed
          Surface the need for tools to the Lead Animator and Technical Artist to improve workflow
          Contribute baseline time estimates, work with Lead Animator and Art Director to prioritize, schedule, and achieve production milestones
          The ability to work within a team environment under the supervision of the animation supervisor/art director/associate director
          Responsible for the production of high quality 2d animated sequences using digital tools

        Software knowledge

        • Adobe flash.

          Name(Required)
          Surname(Required)
          Email(Required)
          Phone
          Position(Required)
          Resume(Required)

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